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Unstructured Lumigraph Rendering

机译:非结构化的lumigraph渲染

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We describe an image based rendering approach that generalizes many current image based rendering algorithms, including light field rendering and view-dependent texture mapping. In particular, it allows for lumigraph-style rendering from a set of input cameras in arbitrary configurations (i.e., not restricted to a plane or to any specific manifold). In the case of regular and planar input camera positions, our algorithm reduces to a typical lumigraph approach. When presented with fewer cameras and good approximate geometry, our algorithm behaves like view-dependent texture mapping. The algorithm achieves this flexibility because it is designed to meet a set of specific goals that we describe. We demonstrate this flexibility with a variety of examples.
机译:我们描述了一种基于图像的渲染方法,其概括了许多基于当前图像的渲染算法,包括光场呈现和视图依赖性纹理映射。特别地,它允许从一组任意配置中的输入相机(即,不限于平面或任何特定的歧管)的Lumigraph样式渲染。在常规和平面输入相机位置的情况下,我们的算法减少了典型的LumigaP方法。当呈现更少的摄像机和良好的近似几何形状时,我们的算法表现得像视图依赖性纹理映射。该算法实现了这种灵活性,因为它旨在满足我们描述的一组特定目标。我们展示了各种例子的这种灵活性。

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