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A hierarchical approach to interactive motion editing for human-like figures

机译:对人类数字交互运动编辑的分层方法

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This paper presents a technique for adapting existing motion of a human-like character to have the desired featrues that are specified by a set of constraints.Thsi problem can be tyupically formulated as a spacetime constraint prolbem.Our approach ocmines a hierarchical curve fitting techique with a new inverse kinemiatics solver.Using the kinematics solver,we cna adjust the ocnfiguratin of an articulated figure to meet the constraints in each frame.Through the fitting technique,the motion displacement of every joint at each constrained rame is interpolated and thus smoothly propagated to frames.
机译:本文介绍了一种用于调整人类样本的现有运动的技术,以具有由一组约束指定的所需的功能.Thsi问题可以咀嚼成时空约束Prombem.our接受拟合技术的分层曲线一种新的逆运动学求解器。用于运动学求解器,CNA调节铰接图的Ocnfiguratin以满足每个帧中的约束。通过拟合技术,每个约束浆料处的每个接头的运动位移被插入并因此平稳地传播到框架。

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