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Stereotyping, groups and clutural evolution: a case of 'second order emergence'?

机译:刻板印象,群体和文化进化:一个“二阶出现”的情况?

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An on-going project investigating group formation, stereotyping and cultural evolution using an artificial society is outlined. agents culturally interact by exchanging behavioural rules and cultural markers. They economically interact by playing games of the Prisoners Dilemma. The mode of game play is novel because agents apply stochastic repeated game strategies not to individuals but to subjectively stereotyped groups (based on cultural makers). Agents consequently treat stereotyped groups as single players with whom they are involved in an on-going game of iterated PD. It is envisaged that such cultural processes may display a form of ""second order emergence" [11] in which agents come to recognise the cultural groupings that have emerged within the society. Some initial experimental results are presented with tentative observations.
机译:概述了使用人工社会的调查组形成,刻板印象和文化演进的持续的项目。通过交换行为规则和文化标志文化互动的代理商。他们通过玩囚犯困境的游戏经济互动。游戏模式的模式是新颖的,因为代理商应用随机重复的游戏策略而不是个人,而是主观刻板群体(基于文化制造者)。因此,代理人因此将刻板群体视为与他们参与迭代PD的正在进行的游戏的单一球员。设想,这种文化过程可以展示一种形式的“二阶出现”[11],其中代理商来认识到社会中出现的文化群体。一些初步的实验结果具有初步观察。

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