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Stereotyping, groups and clutural evolution: a case of 'second order emergence'?

机译:刻板印象,群体和文化进化:“第二阶出现”的案例?

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摘要

An on-going project investigating group formation, stereotyping and cultural evolution using an artificial society is outlined. agents culturally interact by exchanging behavioural rules and cultural markers. They economically interact by playing games of the Prisoners Dilemma. The mode of game play is novel because agents apply stochastic repeated game strategies not to individuals but to subjectively stereotyped groups (based on cultural makers). Agents consequently treat stereotyped groups as single players with whom they are involved in an on-going game of iterated PD. It is envisaged that such cultural processes may display a form of ""second order emergence" [11] in which agents come to recognise the cultural groupings that have emerged within the society. Some initial experimental results are presented with tentative observations.
机译:概述了一个正在进行的项目,该项目使用人工社会调查群体形成,定型观念和文化演变。代理通过交换行为规则和文化标记来进行文化互动。他们通过玩囚徒困境游戏进行经济互动。游戏模式是新颖的,因为代理商将随机重复的游戏策略不应用于个人,而是应用于主观刻板的群体(基于文化创造者)。因此,特工将刻板印象的群体视为单个参与者,与他们一起参与正在进行的迭代PD游戏。可以预见,这种文化过程可能表现出一种“二次出现”的形式[11],在这种形式中,代理人开始认识到社会中已经出现的文化群体,并通过初步观察得出了一些初步的实验结果。

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