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Dynamic object-based 3D scene analysis using multiple cues

机译:基于动态对象的3D场景分析使用多个线索

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A computational visual system (CVS) has been developed that segments objects in natural scenes using algorithms and filtering elements similar to those used by people. The filtering elements of the CVS are based on neural networks elucidated by physiological and anatomical studies. The algorithms of the CVS are based on data from psychophysical studies. This CVS classifies different types of patterns, based on object shape, texture, position in the visual field, and amount of motion parallax in subsequent scenes, without any a priori models. When analyzing 3D scenes, psychophysical and physiological evidence indicate that people construct an object-based perception, one that is event- driven. The object-based representation being modeled focuses on the object formation found in the dorsal cortical pathway, used to locate an object in 3D space. Therefore, the interaction between the eye-head movement system and the pattern recognition system is modeled. Global scene attributes, used to reveal objects masked by shadows and improve object segmentation, and local object attributes defined by the boundary of contrast differences between an object and its background are modeled. The importance of using paired odd and even symmetric detectors to form the boundary and analyze the texture of an object is emphasized. This information is used to construct a viewer-centered object-based map of the scene that is based on multiple object attributes. Algorithms that incorporate the relative weighting of the different object attributes being used to discriminate objects are used to instantiate computational networks that incorporate both competitive and cooperative networks.
机译:已经开发了计算视觉系统(CVS),该系统使用与人使用的算法和过滤元素类似的算法和过滤元素。 CVS的滤波元件基于通过生理和解剖学研究所阐明的神经网络。 CVS的算法基于来自心理物理学研究的数据。此CVS基于对象形状,纹理,视野中的位置和后续场景中的运动视差量的对象形状,纹理,位置,而无需任何先验模型,本CVS对不同类型的模式进行分类。在分析3D场景时,心理物理和生理证据表明人们构建基于对象的感知,一个是事件驱动的感知。正在建模的基于对象的表示侧重于在背面皮质路径中找到的对象形成,用于定位3D空间中的对象。因此,建模了眼球运动系统和模式识别系统之间的相互作用。全局场景属性用于显示由阴影屏蔽的对象并改进对象分段,以及由对象与其背景之间的对比差异边界定义的本地对象属性是建模的。强调使用配对奇数甚至对称检测器来形成边界并分析物体纹理的重要性。该信息用于构造基于多个对象属性的场景的基于View的基于对象的映射。结合用于区分对象的不同对象属性的相对加权的算法用于实例化包含竞争和协作网络的计算网络。

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