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An interactive walkthrough for a city area using the efficient 3D object management

机译:使用高效3D对象管理的城市地区的交互式演练

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An efficient 3D object management system using the hierarchical spatial data structure, called the MD-tree, is developed for an interactive walkthrough for the wide area facility management system. In the system, 3D objects in a city area are automatically generated from 2D-maps based on the appropriate rules. The entire 3D space is split into several layers depending on the height. The objects intersecting with a layer are managed by a 2D MD-tree corresponding to that layer. The objects close to a viewpoint are searched by the MD-tree corresponding to the lower layers. To provide the background of the scene (the distance view), far objects are searched by the MD-tree corresponding to the higher layer, because the lower objects far from the viewpoint may not be visible. The potentially visible objects can be obtained in a few milliseconds by the MD-trees. According as the number of the obtained objects and the distance from the viewpoint to the object, the rendering complexity of each object is controlled to accomplish the constant time rendering. With these techniques, an interactive walkthrough with the constant time response can be realized for the wide city area with more than 200,000 objects.
机译:使用称为MD-Tree的分层空间数据结构的有效的3D对象管理系统是为广域设施管理系统的交互式演练而开发的。在系统中,城市区域中的3D对象根据适当的规则从2D地图自动生成。根据高度,整个3D空间被分成多个层。与图层相交的对象由对应于该图层的2D MD树管理。接近视点的对象由对应于下层的MD树搜索。为了提供场景的背景(距离视图),由对应于更高层的MD树搜索远的对象,因为远离视点的较低对象可能不可见。潜在可见的物体可以在几毫秒由MD树中获得。根据所获得的对象的数量和从视点到对象的距离,控制每个对象的渲染复杂度以完成恒定的时间渲染。通过这些技术,可以为具有超过200,000个对象的宽城区实现具有恒定时间响应的交互式演练。

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