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The Corps Battle Simulation: Remodeling The Model For New Missions

机译:军团战斗模拟:重塑新任务模型

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During the mid 1980's the U. S. Army established the Corps Battle Simulation (CBS) as a standard tool for training commanders and their staffs. The CBS's architecture is typical of constructive training built during that era. It primarily models high intensity conflict in traditional theaters of operation. The technologies used in its construction reflect wars then considered likely, the limited capability of uniprocessor computers, and third-generation distributed software environments. Nevertheless, the Army needs training tools that support emerging missions such as Low Intensity Conflict, multi-factional scenarios, Operations Other Than War, and joint and combined training. This paper describes the techniques used to transform the Corps Battle Simulation. To meet the needs of the late 1990's the large-scale force-on-force modeling paradigms are being replaced with representations more appropriate to the emerging world environment. The primary technology used to accomplish this transformation is called "Resolution Detailing" wherein new, more detailed and flexible functionality is selectively inserted without disturbing the overall workings of the system. Resolution Detailing permits the Army to specify focused areas for upgrade without perturbing overall system operation.
机译:在1980年代中期,美国军队将军团战斗模拟(CBS)成立为培训指挥官及其员工的标准工具。 CBS的架构是在该时代期间建造的建筑训练的典型。它主要在传统的操作剧院中模拟高强度冲突。其施工中使用的技术反映了战争,然后考虑了大量计算机的有限能力,以及第三代分布式软件环境。尽管如此,陆军需要培训工具,支持新兴任务,如强度冲突,多派系场景,战争以外的业务,以及联合和合并培训。本文介绍了用于改变军团战斗模拟的技术。为了满足1990年底的需求,大规模的力量建模范式被替换为更适合新兴世界环境的陈述。用于完成该变换的主要技术称为“分辨率细节”,其中选择性地插入新的,更详细和灵活的功能,而不会扰乱系统的整体工作。解决方法允许军队指定升级区域的升级区域,而不会扰乱整体系统操作。

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