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The Corps Battle Simulation: Remodeling The Model For New Missions

机译:兵团战斗模拟:为新任务重塑模型

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During the mid 1980's the U. S. Army established the Corps Battle Simulation (CBS) as a standard tool for training commanders and their staffs. The CBS's architecture is typical of constructive training built during that era. It primarily models high intensity conflict in traditional theaters of operation. The technologies used in its construction reflect wars then considered likely, the limited capability of uniprocessor computers, and third-generation distributed software environments. Nevertheless, the Army needs training tools that support emerging missions such as Low Intensity Conflict, multi-factional scenarios, Operations Other Than War, and joint and combined training. This paper describes the techniques used to transform the Corps Battle Simulation. To meet the needs of the late 1990's the large-scale force-on-force modeling paradigms are being replaced with representations more appropriate to the emerging world environment. The primary technology used to accomplish this transformation is called "Resolution Detailing" wherein new, more detailed and flexible functionality is selectively inserted without disturbing the overall workings of the system. Resolution Detailing permits the Army to specify focused areas for upgrade without perturbing overall system operation.
机译:在1980年代中期,美国陆军建立了“兵团战斗模拟”(CBS),作为训练指挥官及其参谋部的标准工具。 CBS的体系结构是那个时代进行的建设性培训的典型代表。它主要模拟传统战区中的高强度冲突。其构建中使用的技术反映了当时认为可能发生的战争,单处理器计算机的能力有限以及第三代分布式软件环境。尽管如此,陆军仍需要训练工具来支持新出现的任务,例如低强度冲突,多派系情况,非战争行动以及联合训练和联合训练。本文介绍了用于改造“兵团战斗模拟”的技术。为了满足1990年代后期的需求,正在用更适合新兴世界环境的表示形式来代替大规模的“部队模型”范例。用于完成此转换的主要技术称为“解决方案详细信息”,其中有选择地插入新的,更详细的和灵活的功能,而不会影响系统的整体运行。分辨率详图允许陆军指定要升级的重点区域,而不会影响整个系统的运行。

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