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Proliferation of counterbalanced CRT-based stereoscopic displays for virtual environment viewing and control

机译:虚拟环境视图和控制的平衡CRT基立体显示的增殖

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Many researchers have felt that counterbalanced, stereoscopic immersive displays were an interim technology that would be supplanted as advances in LCDs and electronics made lightweight, head-mounted viewers popular. While there is still a long way to go in the development of truly practical head-mounted displays, it now seems clear that counterbalanced display will always play a significant role in the development, applications, and general dissemination of virtual environment tools. This paper hopes to explain the unexpected popularity of these devices, and to highlight features of these displays that have become apparent since the 1989 SPIE paper that described an early workable example of this genre. In addition, this paper describes the current state of this technology and the acceptance of counterbalanced displays in a wide range of applications since the original SPIE paper.
机译:许多研究人员认为,平衡的立体沉浸式显示器是一种临时技术,可以作为LCD和电子产品的进步所涂,头戴式观众流行。虽然仍然有很长的路要走在开发真正实用的头戴式显示器的情况下,但它似乎很清楚,平衡显示将始终在虚拟环境工具的开发,应用和一般传播中发挥重要作用。本文希望解释这些设备的意想不到的普及,并突出显示这些显示器的特征,自1989年的SPIE纸以来已经描述了这种类型的早期可行的实例。此外,本文介绍了这种技术的当前状态,并且自原始SPIE纸以来的各种应用中的平衡显示器的接受程度。

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