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The Sigma igma game for management

机译:Sigma Igma的管理游戏

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摘要

Project management within a complex organization resembles a game, which the authors call Sigma igma game, as it results from the summation of many interactions of people trying to reassure resources availability. This work focuses on capturing the dynamics of the game and on the measurement of the player's performance, with the aim of increasing productivity and providing meaningful comparison of different projects. A term names the PERT surprise is defined and measured which expresses the discrepancy between actual behavior and previous planning along the project history. A group surprise term is added to the individual one to ensure fairness. The winner is the player who is least surprised. The dynamics is caught by a computer tool present in every meeting and useful during conversation. The tool should allow multiple views to be held and opinions tested on the spot against facts. An example and implementation issues are discussed.
机译:复杂组织中的项目管理类似于作者称之为Sigma Igma游戏的游戏,因为它是由于人们试图放心资源可用性的许多互动的总结。这项工作侧重于捕捉游戏的动态和播放器性能的测量,目的是提高生产率并提供不同项目的有意义的比较。术语名称是定义和测量的,这表达了实际行为与项目历史的先前规划之间的差异。一个群体惊喜术语被添加到个人中,以确保公平性。获胜者是最不惊讶的球员。动态由在每次会议中存在的计算机工具捕获,并且在对话期间有用。该工具应允许持有多个意见并在现场测试的意见。讨论了一个例子和实现问题。

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