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GFI: A Formal Approach to Narrative Design and Game Research

机译:GFI:一种正式的叙事设计和游戏研究方法

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We present the GFI framework (standing for Goals, Feedback, and Interpretation), inductively developed to address the MDA framework's shortcomings as a lens and tool for modeling games. GFI stands parallel to MDA as a formal approach that offers bridging the gap between narrative design, game development, story analysis, and game research. Through GFI, we analyze foundational narrative design problems and systematically peek through the game design space, in order to evidence its analytical and generative traction. We believe these discussions signal GFI's potential to elucidate the narrative design process, making it easier for researchers and practitioners to decompose, study, and design a broad class of game artifacts.
机译:我们介绍了GFI框架(站立的目标,反馈和解释),感应地开发,以解决MDA框架的缺点作为用于建模游戏的镜头和工具。 GFI平行于MDA作为一种正式的方法,可提供讲述叙事设计,游戏开发,故事分析和游戏研究之间的差距。通过GFI,我们分析了基础叙事设计问题,并通过游戏设计空间系统地窥视,以证明其分析和生成牵引力。我们认为,这些讨论来信号GFI潜力阐明叙事设计过程,使研究人员和从业者更容易分解,研究和设计广泛的游戏伪影。

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