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Anatomy Builder VR: Applying a Constructive Learning Method in the Virtual Reality Canine Skeletal System

机译:Anatomy Builder VR:在虚拟现实犬骨骼系统中应用建设性学习方法

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We present Anatomy Builder VR that examines how a virtual reality (VR) system can support embodied learning in anatomy education. The backbone of the project is to pursue an alternative constructivist pedagogical model for learning canine anatomy. The main focus of the study was to identify and assemble bones in the live-animal orientation, using real thoracic limb bones in a bone box and digital pelvic limb bones in the Anatomy Builder VR. Eleven college students participated in the study. The pilot study showed that participants most enjoyed interacting with anatomical contents within the VR program. Participants spent less time assembling bones in the VR, and instead spent a longer time tuning the orientation of each VR bone in the 3D space. This study showed how a constructivist method could support anatomy education while using virtual reality technology in an active and experiential way.
机译:我们提出了解剖构建器VR,该VR检查了虚拟现实(VR)系统如何支持在解剖学教育中的体现学习。该项目的骨干是为学习犬解剖学进行替代建构主义教学模式。该研究的主要焦点是在骨箱中使用真正的胸肢骨头和解剖构建器VR中的骨箱和数字盆肢体骨骼中的真实胸辕肢体识别和组装骨骼。 11名大学生参加了这项研究。试点研究表明,参与者最享受与VR计划内的解剖内容相互作用。参与者在VR中花费更少的时间组装骨骼,而是花费更长的时间调整3D空间中每个VR骨骼的方向。这项研究表明,在主动和体验方式使用虚拟现实技术的同时如何支持构建主义方法如何支持解剖学教育。

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