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Development of an Accessible Video Game to Improve the Understanding of the Test of Honey-Alonso

机译:开发可访问的视频游戏,以提高对蜂蜜alonso的测试的理解

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When evaluating the learning styles of several individuals using the Honey-Alonso test, some users did not understand the meaning of several of the questions. This may be due to problems of context, tiredness in front of the extension of the test, lack of understanding or disinterest. The Honey-Alonso test consists of four groups of twenty questions each. Each group of questions allows identifying the level that an individual possesses on each one of the four learning styles. These styles are: active, reflective, theoretical and pragmatic. Answering a questionnaire of eighty questions is not an easy task from an andragogical point of view. This article proposes the creation of an educational video game designed with a script based on the questions of the Honey-Alonso test. The answers selected by the player are taken as a condition to determine the order of the next questions presented to the player.
机译:在使用Honey-Alonso测试评估几个人的学习方式时,有些用户不了解几个问题的含义。这可能是由于上下文的问题,在测试的延伸前面的疲劳,缺乏理解或不感兴趣。蜂蜜 - alonso测试由四组二十个问题组成。每组问题允许识别个人对四种学习方式中的每一个拥有的水平。这些样式是:主动,反思性,理论和务实。回答八十个问题的问卷不是一个安卓的角度的容易任务。本文提出创建一个教育视频游戏,根据蜂蜜 - alonso试验的问题为基于脚本设计的。播放器选择的答案被视为确定给播放器呈现的下一个问题的顺序的条件。

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