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Playgrounds for All: Practical Strategies and Guidelines for Designing Inclusive Play Areas for Children

机译:全部游乐场:用于为儿童设计包容性播放区域的实用战略和指导方针

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摘要

To date, outdoor game equipment and playground facilities worldwide are increasingly oriented towards a wide range of solutions in support to gaming activities for children of any age, independently from their motor, cognitive and social impairments. However, due to the complexity of variables interplaying between product demands and user capabilities, many efforts are still needed for making games and playgrounds as much as possible inclusive. The present work proposes a novel methodology useful to designers and other stakeholders for predicting the degree of user exclusion when performing play activities. User trials, focus groups, interviews together with the analysis of accessibility standards, disability descriptors by ICF, and Task Analysis were used for cross-correlating the required tasks with user capabilities. This led to creating an evaluation tool useful to get an immediate feedback and reliable information on the level of inclusiveness of any type of game equipment and user disability. It revealed to be also effective for assessing personal and environmental factors of interest and identifying design requirements.
机译:迄今为止,全球户外游戏设备和游乐场设施越来越多地导向各种解决方案,以支持任何年龄的儿童的游戏活动,独立于他们的电机,认知和社会障碍。但是,由于产品需求和用户能力之间的变量相互作用的复杂性,仍然需要尽可能多地努力来制作游戏和游乐场。本工作提出了一种对设计者和其他利益相关者有用的新方法,用于在执行播放活动时预测用户排除程度。用户试用,焦点小组,与无障碍标准的分析一起采访,残障描述由ICF和任务分析被用于互相关与用户的能力所需的任务。这导致创建一个有用的评估工具,可用于获得关于任何类型游戏设备和用户残疾的包容性水平的即时反馈和可靠的信息。它透露还有效地评估兴趣的个人和环境因素和确定设计要求。

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