首页> 外文会议>International Conference on Applied Human Factors and Ergonomics >Developing a digital game for stroke patients' upper extremity rehabilitation - design, usability and effectiveness assessment
【24h】

Developing a digital game for stroke patients' upper extremity rehabilitation - design, usability and effectiveness assessment

机译:开发中风患者上肢康复的数字游戏 - 设计,可用性和有效性评估

获取原文

摘要

The purpose of this study was to develop a digital game system for rehabilitation and to assess their feasibility, usability and effectiveness. A questionnaire was designed to evaluate the usability and feasibility associated with using this game. The results of this study can be summarized as follows: 1) the upper extremity rehabilitation gardening game (UERG game) is special designed for domestic stroke patients. 2) This UERG game uses Kinect's skeletal tracking features and motion sensor to interaction with patients. 3) design features are as following: game contents include three difficult levels according to different upper limb motor function recovery stages; to record user's motor performance; to provide feedback information (for example: to record the completed the task time and to detect whether the user has compensatory action, etc.). 4) A total of 10 patients to assess this set of games. The results showed that 90% of patients reported that using UERG game in treatment increased their treatment motivation.; 70% of them reported that this games is very interactive; 80% patients considered this game is conducive to recovery their upper extremity functions; 80% patients considered the feedback information provided help them to understand their performance in each session after training; 60% patients indicated the game interfaces were easy to operate and learning; 90% of patients reported that this game is enjoyment and satisfied with this game for rehabilitation. Overall, the UERG game is feasibility to use in rehabilitation.
机译:本研究的目的是开发一个数字游戏系统,用于康复,并评估其可行性,可用性和有效性。调查问卷旨在评估与使用此游戏相关的可用性和可行性。本研究的结果可归纳如下:1)上肢康复园艺游戏(Uerg Game)是为家畜患者设计的专业。 2)这种Uerg游戏使用Kinect的骨架跟踪特征和运动传感器与患者的互动。 3)设计功能如下:根据不同的上肢电机功能恢复阶段,游戏内容包括三个困难级别;记录用户的电机性能;提供反馈信息(例如:记录完成的任务时间并检测用户是否具有补偿操作等)。 4)共有10名患者评估这套游戏。结果表明,90%的患者报告说,在治疗中使用UERG游戏增加了它们的治疗动机。其中70%的人报告说,这场比赛非常互动; 80%患者认为这场比赛有利于恢复其上肢功能; 80%的患者认为提供的反馈信息提供帮助他们在培训后的每个会议上了解他们的表现; 60%的患者表明,游戏界面很容易运营和学习; 90%的患者报告说,这场比赛对这个康复的比赛享受和满意。总体而言,Uerg游戏是在康复中使用的可行性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号