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Analysis of Hard Shadow Anti-aliasing

机译:抗锯齿抗锯齿分析

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摘要

Shadows are essential elements in computer-generated scenes. Shadow mapping is one of the most popular techniques for rendering shadows in real-time applications which is widely supported in current graphics hardware with its flexibility independence to the complexity of the scene. However, the standard shadow maps suffer from aliasing artifacts due to finite resolution and bias problems. In this paper, we survey the most promising research results that have been achieved recently and conclude by discussing some of the most important challenges of shadow aliasing.
机译:阴影是计算机生成的场景中的基本元素。阴影映射是用于在实时应用中呈现阴影的最流行的技术之一,这些技术在当前图形硬件中广泛支持,其灵活性独立于场景的复杂性。然而,由于有限的分辨率和偏差问题,标准阴影图遭受混叠伪像。在本文中,我们通过讨论暗影混叠的一些最重要的挑战,调查最近并结束最近实现的最有前途的研究结果。

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