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Analysis of Hard Shadow Anti-aliasing

机译:硬阴影抗锯齿分析

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摘要

Shadows are essential elements in computer-generated scenes. Shadow mapping is one of the most popular techniques for rendering shadows in real-time applications which is widely supported in current graphics hardware with its flexibility independence to the complexity of the scene. However, the standard shadow maps suffer from aliasing artifacts due to finite resolution and bias problems. In this paper, we survey the most promising research results that have been achieved recently and conclude by discussing some of the most important challenges of shadow aliasing.
机译:阴影是计算机生成的场景中必不可少的元素。阴影映射是在实时应用程序中渲染阴影的最受欢迎的技术之一,当前的图形硬件因其对场景复杂性的灵活性独立性而得到广泛支持。但是,由于有限的分辨率和偏差问题,标准阴影贴图会出现混叠伪影。在本文中,我们调查了最近获得的最有希望的研究结果,并通过讨论阴影混叠的一些最重要挑战来得出结论。

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