首页> 外文会议>International Conference on Social Media Technologies, Communication, and Informatics >Towards Social Media Platform Integration with an Applied Gaming Ecosystem
【24h】

Towards Social Media Platform Integration with an Applied Gaming Ecosystem

机译:与应用游戏生态系统的社交媒体平台集成

获取原文

摘要

The European (EU)-based industry for non-leisure games (so called Applied Games, AGs) is an emerging business. As such it is still fragmented and needs to achieve critical mass to compete globally. Nevertheless, its growth potential is widely recognized and even suggested to exceed the growth potential of the leisure games market. The European project Realizing an Applied Gaming Ecosystem (RAGE) is aiming at supporting this challenge. RAGE will help to seize these opportunities by making available an interoperable set of advanced Applied Game (AG) technology assets, as well as proven practices of using such AG assets in various real-world contexts. RAGE will finally provide a centralized access to a wide range of applied gaming software modules, relevant information, knowledge and community services, and related document, media, and educational resources within an online community portal called the RAGE Ecosystem. Besides this, an integration between the RAGE Ecosystem and relevant social network interaction spaces that arranges and facilitates collaboration that underlie research and development (R&D), as well as market-oriented innovation and exploitation will be created in order to support community building, as well as collaborative asset exploitation of User Generated Contents (UGCs) of the RAGE Ecosystem. In this paper, we will outline a conceptual approach exploring methods to first of all integrate Content Management- and Community Collaboration support including advanced portal features based on Digital Library (DL), Media Archive (MA), and Learning Management System (LMS) infrastructures with Social Network (SN) integration support technologies and on capturing support for Semantic Social Media (SSM) content. This will allow for a seamless integration of social network advantages within community portal operation. On the other hand it will support information, UGC, and knowledge sharing, as well as persistency of social interaction threads within Social Networking Sites (SNSs) that are connected to the RAGE Ecosystem. The paper reviews possible alternative architectural integration concepts, as well as related authentication, access, and information integration challenges. In this way, on the one hand a qualitative evaluation regarding an optimal technical integration approach is facilitated while on the other hand design approaches towards support features of resulting user interfaces are initiated.
机译:欧洲(欧盟)基于休闲游戏(所谓的应用游戏,AGS)的行业是一个新兴的业务。因此,它仍然是分散的,需要实现全球竞争的临界质量。尽管如此,其增长潜力被广泛认可,甚至建议超过休闲比赛市场的增长潜力。实现应用游戏生态系统(RAGE)的欧洲项目旨在支持这一挑战。愤怒将有助于通过提供一套可互操作的高级应用游戏(AG)技术资产,以及在各种现实背景下使用此类AG资产的措施来帮助抓住这些机会。 RAGE将最终提供对称为RAGE ECOSYSTEM的在线社区门户网站内的广泛应用游戏软件模块,相关信息,知识和社区服务以及相关文档,媒体以及教育资源的集中访问。除此之外,愤怒生态系统与相关社交网络互动空间之间的一体化,这些空间安排和促进了研究和开发(研发)以及以市场为导向的创新和开发,以支持社区建设,以及作为愤怒生态系统的用户生成内容(UGCS)的协作资产开发。在本文中,我们将概述一个概念方法,以探索方法首先集成内容管理和社区协作支持,包括基于数字库(DL),媒体存档(MA)和学习管理系统(LMS)基础架构的高级门户网站特征通过社交网络(SN)集成支持技术以及捕获对语义社交媒体(SSM)内容的支持。这将允许在社区门户操作中无缝集成社交网络优势。另一方面,它将支持信息,UGC和知识共享,以及连接到愤怒生态系统的社交网站(SNSS)中的社交交互线程的持久性。该论文审查了可能的替代架构集成概念,以及相关的身份验证,访问和信息集成挑战。通过这种方式,一方面,在另一方面,促进了关于最佳技术集成方法的定性评估,而另一方面则在启动所产生的用户界面的支持特征的方法上促进了最佳技术集成方法。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号