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Strategic Foresight and Resilience Through Cyber-Wargaming

机译:通过网络战神战略远见和弹性

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Cyber-capabilities provide nation and non-nation state actors, including criminal organisations and individuals, with the ability to project power and influence across borders and into critical infrastructure, corporate networks and military systems with relative anonymity and impunity. Employed on their own or as part of a broader influence activity, cyber-attacks can use vulnerabilities within networked and digitally-enabled systems to create opportunities to undertake a variety of malicious actions, including the theft of intellectual property or financial data, engage in aspects of hybrid warfare or undertake the destruction and/or disabling of physical property that is network connected. Traditionally, strategic and military planners have undertaken wargaming as a means of anticipating potential outcomes relating to system vulnerabilities and failures, as a means of optimizing a system of systems and increasing resilience. However, cyber-wargaming as a strategic planning activity has suffered conceptual and practical problems due to the disconnect between technological design and the conceptual models used for physical systems and critical infrastructure. Traditional concepts such as time, which have generally been easily represented within wargames, are much more difficult to represent in the cyber domain. The lack of suitable models has led to two different approaches; a focus on the operational and technical through red teaming and cyber exercises, or a focus on the strategic through executive table-top activities and matrix wargames. Cyber-wargaming is an iterative approach to optimizing the information security posture of an organisation, whilst simultaneously increasing the knowledge of the participants about their environment. Cyber-wargaming ensures the organisation evolves as a collective and has an opportunity to engage in a safe way with potential risks and threats. This paper proposes a unique cyber-wargaming model which seeks to achieve strategic foresight and increase the resilience of the system of systems. The model provides organisations and individuals with a way of understanding vulnerabilities across the systems of systems within cyber-space, in a way that facilitates understanding of the fundamental risks to an organisation. The cyber-wargaming model proposed by this paper will allow participants to reduce risk, enhance understanding and increase collaboration to address the fundamental socio-technical issues they must address to succeed. This unique approach extends on existing assurance programs and governance frameworks, by recognizing the role of the malicious actor, incorporating a view of the cyber-ecosystem and aligning strategic organizational imperatives with information and communication technology security programs.
机译:网络能力提供国家和非国家行动者,包括犯罪组织和个人,具有对境界的权力和影响能力,以及具有相对匿名和有罪不罚现象的关键基础设施,企业网络和军事系统。在他们自己或作为更广泛的影响力的一部分,网络攻击可以在网络和数字化系统内使用漏洞,以创造承接各种恶意行为的机会,包括盗窃知识产权或财务数据,从事方面的盗窃混合动力战争或承接销毁和/或禁用网络连接的物理性质。传统上,战略和军事规划者已经承担了警官,作为预测系统漏洞和失败的潜在结果的手段,作为优化系统系统和增加弹性的手段。然而,由于技术设计与用于物理系统和关键基础设施的概念模型,网络战争作为战略规划活动的战略规划活动遭受了概念和实际问题。传统的概念,如时间,这些概念一般在战后在战术中易于代表,在网络域中的难以代表。缺乏合适的模型导致了两种不同的方法;通过红色组合和网络练习,专注于运营和技术,或者通过执行台式活动和矩形战争集中注于战略。网络战争是一种优化组织信息安全姿势的迭代方法,同时增加了参与者对其环境的知识。网络警员确保组织作为集体发展,并有机会以安全的风险和威胁来实现安全的方式。本文提出了一种独特的网络战争模式,旨在实现战略远见并提高系统系统的恢复力。该模型为组织和个人提供了一种在网络空间内系统内系统系统的漏洞,以促进对组织的基本风险的方式。本文提出的网络警员模型将使参与者降低风险,提高理解和增加合作,以解决他们必须解决成功的基本社会技术问题。这种独特的方法通过认识到恶意演员的角色,纳入网络生态系统的角色并将战略组织必要性与信息和通信技术安全计划对齐的统一性方案和治理框架延伸。

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