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Rock, Paper, StarCraft: Strategy Selection in Real-Time Strategy Games

机译:岩石,纸,星际争霸:实时战略游戏中的战略选择

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The correct choice of strategy is crucial for a successful real-time strategy (RTS) game player. Generally speaking, a strategy determines the sequence of actions the player will take in order to defeat his/her opponents. In this paper we present a systematic study of strategy selection in the popular RTS game StarCraft. We treat the choice of strategy as a game itself and test several strategy selection techniques, including Nash Equilibrium and safe opponent exploitation. We adopt a subset of AIIDE 2015 StarCraft AI tournament bots as the available strategies and our results suggest that it is useful to deviate from Nash Equilibrium to exploit sub-optimal opponents on strategy selection, confirming insights from computer rock-paper-scissors tournaments.
机译:正确选择的策略对于成功的实时战略(RTS)游戏玩家至关重要。一般来说,战略决定了玩家将采取的行动序列,以击败他/她的对手。在本文中,我们在流行的RTS游戏星际争霸中提供了对战略选择的系统研究。我们将战略选择作为游戏本身以及测试多种策略选择技术,包括纳什均衡和安全对手剥削。我们采用AIIDE 2015星际AI锦标赛的子集作为可用的策略,我们的结果表明,偏离纳什均衡以利用策略选择的次优对手,确认计算机摇滚剪刀锦标赛的见解是有用的。

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