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Save Point/s: Competing Values and Practices in the Field of Video Game Preservation

机译:保存点/ s:视频游戏保护领域的竞争价值和实践

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This paper presents a Bourdieuvian way of understanding video game preservation as a nascent field with its discourse and praxis shaped by ontological differences and conflicting power structures. This is illustrated through a spectrum of valuation that treats video games as material artifacts on one end and embraces its ephemerality on the other. Video game preservation literature and initiatives are likely to lean towards one of these extremes which focuses either on ensuring the playability of games or documenting of gameplay and its expressions. These competing values and practices can be seen further by classifying and mapping out participants, illustrating power relations. There are points of overlap and tensions between industry players, cultural institutions, and fans given their respective conflicting nature, intent, and mechanisms when it comes to video game preservation. The shape and sustainability of this emerging field and frontier, the paper posits in the end, depend on how these tensions are addressed, hopefully towards inclusion and collaboration.
机译:本文介绍了一种以本体论差异和冲突的功率结构形式的话语和普遍形状为新兴领域的博尔迪乌维亚理解视频游戏保存方式。这是通过一种估值来说明的,这些估值将视频游戏视为一端的材料伪影,并在另一端拥抱其短级。视频游戏保存文学和举措可能倾向于其中一个极端,专注于确保游戏的可玩或游戏玩法及其表达的可玩性。通过分类和绘制参与者,可以进一步看出这些竞争价值和实践,示出了电力关系。行业参与者,文化机构和粉丝之间存在重叠和紧张局势,鉴于他们对视频游戏保存时的各自矛盾的性质,意图和机制。纸张位置到底,该新兴领域和边缘的形状和可持续性取决于这些紧张局势如何解决,希望能够纳入和协作。

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