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(1469) QUIZ GAME APPLICATIONS TO REVIEW THE CONCEPTS LEARNT IN CLASS: AN APPLICATION AT THE UNIVERSITY CONTEXT

机译:(1469)测验游戏应用程序审查课堂上学到的概念:大学上下文中的应用

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Nowadays, most of the students have smart phones and tablets, which can support applications(apps) for mobile devices. Therefore, why not to make a profitable use of them in order to review theconcepts covered in class?Quiz game applications based on students' response tools are considered as relevant source to buildcomplementary education material that complement master classes. Generally speaking, these toolsallow building online quiz games, which can be used in the education area to develop questionnairesfor reviewing the concepts already covered during the master class.A set of six tools are compared in terms of its usability at the University context to offer an overview oftheir main characteristics and functions depending on the teachers' requirements to support the choiceof the most appropriate tool. The tools considered in this study are: Infuse Learning, QuizSocket,Kahoot, Verso, Socrative and Poll Everywhere.
机译:如今,大多数学生都有智能手机和平板电脑,可以支持移动设备的应用程序(应用程序)。 因此,为什么不进行盈利使用它们,以便审查课堂上涵盖的Choncepts?基于学生的响应工具的测验游戏应用程序被视为补充大师课程的建立互联教育材料的相关来源。 一般来说,这些工具慢性建立在线测验游戏,可以在教育领域用于开发调查问卷,了解已经在主课堂上覆盖的概念。在大学背景下的可用性方面进行了比较了六个工具。 根据教师要求支持最合适的工具的选择,主要特点和功能概述。 本研究中考虑的工具是:Infuse学习,Quizsocket,Kahoot,Verso,Acrative和Overworm。

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