首页> 外文会议>International Technology, Education and Development Conference >(1848) ROLE PLAYING GAMES IS A USEFUL TOOL TO LEARN AND TEACH CURRENT LEGAL REGULATION AND BIOSAFETY OF BIOTECHNOLOGY TO UNDERGRADUATE STUDENTS
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(1848) ROLE PLAYING GAMES IS A USEFUL TOOL TO LEARN AND TEACH CURRENT LEGAL REGULATION AND BIOSAFETY OF BIOTECHNOLOGY TO UNDERGRADUATE STUDENTS

机译:(1848)角色扮演游戏是一个有用的学习和教导本科生生物技术的法律监管和生物安全性的有用工具

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Some active methodologies, as role playing games, are more usual learning tools in Humanities and Social Sciences than in Sciences disciplines. Essential issues as genetically modified plants (GMOplants), included in the curricular program of Plant Biotechnology, deal with social aspects and regulatory frameworks. GMO-plants is a controversial issue that needs be addressed from a broad and multidisciplinary point of view to reflect opposed interests and benefits involved. This topic has connections with Agronomy, Biochemistry, Genetics, Ecology, Environmental & Human Health, Economy, Ethics, Politics & Regulatory Framework, Sociology and Public Opinion. In such scenario, we proposed a role playing game (RPG) to students of Plant Biotechnology, as an innovative educational action to increase active role of students in the learning process of this discipline, their critical thinking, social commitment, creativity, self-learning, oral communication, and amusement. The study was conducted with a group a 10 volunteer students of the discipline Plant Biotechnology of the Degree of Biotechnology of the University of the Basque Country. The students performed a representation in front of the other classmates assuming the following roles: an expert in biotechnology, a director of a plant transgenic company, a director of an organic agriculture company, an agriculture legislator, a representative of the Food Security Agency, a representative of FAO organization, an environmental activist, a sociologist, and a consumer representative. Finally, several aspects of the activity were analyzed individual and collectively by the students and professors involved on the activity. In this study we analyzed and discussed: (i) benefits and drawbacks of this methodology, as a useful tool to learn; (ii) identification topics discussed during RPG about Biosafety Concerns and Regulatory Framework of Transgenic Crops; (iii) evaluation of specific acquired knowledge and educational competencies after the RPG; (iv) other important learning topics as motivation, empathy and improvements from the point of view of students/ professors in future RPG editions, and (v) implications for the use of role playing games in other Science disciplines other than Plant Biotechnology.
机译:一些活跃的方法,作为游戏的角色,是人文和社会科学的更常见的学习工具,而不是科学学科。作为转基因植物(Gmoplants)的基本问题,包括在植物生物技术课程计划中,处理社会方面和监管框架。 GMO-工厂是一种有争议的问题,需要从广泛而多学科的观点来解决,以反映所涉及的反对利益和福利。本主题有与农学,生物化学,遗传学,生态,环境与人体健康,经济,道德,政治和监管框架,社会学和舆论的联系。在这种情景中,我们提出了对植物生物技术的学生扮演游戏(RPG)的角色,作为一种创新的教育行动,以提高学生积极作用的学生在这一学科的学习过程中,他们的批判性思维,社会承诺,创造力,自学,自学,口头沟通和娱乐。该研究由一组10名志愿者学生进行了一名学科植物生物技术的巴斯克国家大学生物技术程度。这些学生在其他同学前面表现出色,假设以下角色:生物技术专家,植物转基因公司董事,有机农业公司,农业立法者,粮食安全局代表的董事,a粮农组织组织,环境活动家,社会学家和消费者代表代表。最后,通过参与活动的学生和教授分析了该活动的若干方面,并集体分析了活动。在这项研究中,我们分析并讨论了:(i)这种方法的益处和缺点,作为学习的有用工具; (ii)RPG讨论的识别主题关于生物安全问题和转基因作物的监管框架; (iii)在RPG后对特定获得知识和教育能力的评估; (iv)其他重要的学习主题作为从未来RPG版本的学生/教授的角度来看的动机,同理心和改进,(v)在除植物生物技术以外的其他科学学科中使用角色扮演游戏的影响。

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