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(231) THE CREATION OF GAMIFICATION ACTIVITIES FOR PRIMARY PUPILS

机译:(231)为小学生创建娱乐活动

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The theoretical basis of the presented study are the practical requirements for the inclusion of games and playful activities in the education of primary pupils. This group also includes activities with gamification elements given its motivational function. However, the absence of relevant practical strategic suggestions prevents the effective implementation of gamification activities into education. The main objective of the study was to point out the system of implementing gamification elements in the subject of technical education for primary pupils by means of the educational software SMART Notebook. The authors of the article aim to draw up the bibliography dealing with the given issue indicating the advantages and disadvantages of this approach and propose examples of implementation of gamification in the education of primary pupils. The presented activities have been designed for the primary education of the subject technical education as a prerequisite for improvement of motivation and the approach of the pupils to education and knowledge and skills assessment.
机译:所提出的研究的理论基础是将游戏和俏皮活动纳入小学生教育的实际要求。本集团还包括赋予其励志功能的游戏元素的活动。然而,没有相关的实际战略建议可以防止有效实施娱乐活动的教育。该研究的主要目标是通过教育软件智能笔记本指出,指出,通过教育软件智能笔记本指出了对主要学生技术教育主题的制度。文章的作者旨在制定处理给定问题的书目,表明这种方法的优缺点,并提出了在初级学生教育中实施娱乐的实例。本活动旨在为主题技术教育的主要教育,作为改善动机和学生的方法,以教育和知识和技能评估的先决条件。

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