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(904) DESIGNING AND IMPLEMENTING A GAMIFIED SYSTEM BASED ON SDT IN THE MOODLE LEARNING PLATFORM

机译:(904)在Moodle学习平台中设计和实现基于SDT的游戏系统

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Gamification is a new trend in the field of education. The purpose of this work is to investigate the impact of gamification on students’ participation and engagement. The study involved primary school students (age 11-12) and focused on the subject domain of English as a second language. The design of the gamification system was based on Self-determination theory (SDT). The Moodle platform was selected as the technical infrastructure for implementing the gamification approach. The aim of the study is also to investigate the effectiveness of the Moodle platform (version 3.0) regarding the implementation of the gamification approach, as well as the usability of the gamified environment for students of age 11-12. The results of the study showed positive findings in terms of improving students’ participation as well as the usability of the gamified Moodle platform. However, the design of automated processes for the Moodle platform is recommended, so as to support demanding gamification scenarios.
机译:游戏化是在教育领域的新趋势。这项工作的目的是探讨游戏化对学生的参与和互动的影响。这项研究涉及小学生(11-12岁)和专注于英语专业领域作为第二语言。该游戏化系统的设计是基于自我决定理论(SDT)。 Moodle平台被选为执行游戏化的方法技术基础设施。这项研究的目的也是调查关于游戏化的方式实施Moodle平台(3.0版)的有效性,以及为11-12岁学生的游戏化环境的可用性。这项研究的结果在提高学生的参与,以及在游戏化的Moodle平台的可用性方面表现出积极的成果。但是,建议Moodle平台自动化流程的设计,以支持要求苛刻的游戏化的场景。

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