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Cross-Platform Cloth Simulation API for Games

机译:用于游戏的跨平台布模拟API

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Physics simulation is an active research topic in games, because without realistic physics, even the most beautiful game feels static and lifeless. Although cloth simulation is not new in computer graphics, high level of details of cloth in video games is rare and mostly coarse due to complex and nonlinear physical properties of cloth, which requires substantial computing power necessary to simulate it in real-time. This paper presents a robust and scalable real-time cloth simulation framework by exploring a variety of modern simulation techniques to produce realistic cloth simulation for games. The framework integrates with OpenCL GPGPU library to leverage parallelism. The final result is an API for games development with enriched interactive environments.
机译:物理模拟是游戏中的一个积极的研究主题,因为没有现实的物理,即使是最美丽的游戏也会感觉静态和生气。虽然布仿真在计算机图形中不是新的,但由于布料的复杂和非线性物理性质,视频游戏中的布料的高水平细节罕见,大部分粗糙,这需要实际计算能力所需的大量计算能力。本文通过探索各种现代仿真技术来制造用于为游戏产生现实布料模拟的各种现代仿真技术提供了坚固且可扩展的实时布仿真框架。该框架与OpenCL GPGPU库集成,以利用并行性。最终结果是具有丰富的交互环境的游戏开发的API。

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