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Cross-Platform Cloth Simulation API for Games

机译:适用于游戏的跨平台布料模拟API

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Physics simulation is an active research topic in games, because without realistic physics, even the most beautiful game feels static and lifeless. Although cloth simulation is not new in computer graphics, high level of details of cloth in video games is rare and mostly coarse due to complex and nonlinear physical properties of cloth, which requires substantial computing power necessary to simulate it in realtime. This paper presents a robust and scalable real-time cloth simulation framework by exploring a variety of modern simulation techniques to produce realistic cloth simulation for games. The framework integrates with OpenCL GPGPU library to leverage parallelism. The final result is an API for games development with enriched interactive environments.
机译:物理模拟是游戏中一个活跃的研究主题,因为如果没有逼真的物理,即使是最漂亮的游戏也会感觉到静止和死气沉沉。尽管布料模拟在计算机图形学中并不是什么新事物,但是由于布料的复杂和非线性物理特性,视频游戏中布料的高细节水平很少见,而且大多是粗糙的,这需要实时地对其进行仿真所需的大量计算能力。本文通过探索各种现代仿真技术为游戏提供逼真的布料模拟,提出了一个健壮且可扩展的实时布料模拟框架。该框架与OpenCL GPGPU库集成以利用并行性。最终结果是具有丰富交互环境的游戏开发API。

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