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Experiments Assessing Learning of Agent Behavior using Genetic Programming with Multiple Trees

机译:使用多棵树的遗传编程评估代理行为学习的实验

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In this paper, experiments to assess agent behavior learning are conducted to demonstrate the performance of genetic programming (GP) with multiple trees. Using the methods, each has a chromosome representing agent behavior as several trees. We have proposed two variants using the conditional probability and the island model to improve the methods' performance. In GP using the conditional probability, individuals with high fitness values are used to produce conditional probability tables to generate individuals in the next generation. In GP using the island model, the population is divided into two islands of individuals: one island maintains diversity of individuals. The other emphasizes the accuracy of the solution. Moreover, this paper improves methods to seek the optimal number of executions of each tree in an individual. Those methods are applied to a garbage collection problem and a Santa Fe Trail problem. They are compared with traditional GP, GP with control nodes, and genetic network programming (GNP) with control nodes. Experimental results show that our methods are effective for improving the fitness.
机译:在本文中,进行了评估代理行为学习的实验,以证明遗传编程(GP)与多棵树的表现。使用这些方法,每个方法都具有代表代理行为作为几棵树的染色体。我们提出了一种使用条件概率和岛式模型的两个变体,以提高方法性能。在GP使用条件概率中,使用具有高适应值值的个体来产生条件概率表以在下一代中生成个体。在使用岛屿模型的GP中,人口分为两个人的岛屿:一个岛屿维持个人的多样性。另一种强调解决方案的准确性。此外,本文提高了在个人中寻求每棵树的最佳执行数的方法。这些方法适用于垃圾收集问题和Santa FE跟踪问题。它们与传统的GP,GP与控制节点进行比较,以及带有控制节点的基因网络编程(GNP)。实验结果表明,我们的方法对于改善健身是有效的。

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