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User Perceptions of Communicative and Task-competent Agents in a Virtual Basketball Game

机译:用户在虚拟篮球比赛中对交际和任务主管代理的看法

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In this paper, we describe a virtual basketball game where a human and an embodied agent can play together as a team. Our goal is to investigate whether the human prefers an agent who is highly competent at basketball or one which is not as competent but tries to actively communicate through body movements. The virtual basketball game was implemented using a Kinect to sense body movements and a pressure sensor for handsfree navigation. In order to create an agent who could react to a user's body movements, we designed an agent model based on joint activity theory. We performed an experiment where participants would play virtual basketball with each agent and evaluated them through questionnaires. It was found that participants preferred the agent which tried to communicate more with the user, even though they could distinguish that the other agent was better at playing basketball. We propose that communication capability for these types of agents is crucial, even at the expense of some task ability.
机译:在本文中,我们描述了一个虚拟的篮球比赛,人类和一个体现的代理可以作为团队一起玩耍。我们的目标是调查人类是否更喜欢在篮球或不那么能力的人那里高度竞争,而是试图通过身体运动积极沟通。使用Kinect来实现虚拟篮球游戏来感知身体运动和用于免提导航的压力传感器。为了创建可以对用户的身体运动作出反应的代理商,我们设计了一种基于联合活动理论的代理模型。我们进行了一个实验,参与者将与每个代理商一起播放虚拟篮球并通过调查问卷进行评估。有人发现,参与者更喜欢试图与用户沟通的代理人,即使他们可以区分其他代理在打篮球时更好。我们建议为这些类型的代理商的通信能力至关重要,即使以牺牲某些任务能力为代价。

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