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Comparison of Rarefication Techniques for Foot Simulation Using Subject Specific Three-Dimensional Anthropometry Data

机译:使用对象特定的三维人力测量数据进行臭氧涂层稀土技术的比较

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It is believed that one important extrinsic factor that causes foot deformity and pain was the footwear design. A good fit is one of the determinant design characteristics that determine the user's comfort. The fitness is not only geometric match between the shoe last and a static foot but also the fit during walking or running. With the availability of subject-specific three-dimensional foot data, it would be possible to construct a foot surface model for the specific subject and to use the model as a quick and intuitive tool for evaluation of the fitness of a shoe. In this paper, we used subject-specific three-dimensional anthropometry data to build static foot surface model and applied forward kinematics into the foot model to drive it. The static model allows the fitness test of shoe for one time try on, while the dynamic model allows evaluation of the fitness during walking or other activities (with shoe model and gait information given). The anthropometry data were firstly rarefied to ensure the efficiency of data processing. The reduced dataset was further segmented into phalanges using the marker points at the joints of the foot. Finally, the foot surface model was constructed and driven phalanx by phalanx to imitate the movement of human beings. Data rarefication problem was specifically addressed in this paper since it was an art to balancing the data accuracy and the computation efficiency. In total, six rarefication techniques were compared based on three principles: the calculation speed, the visualization effect, and the volume of the specific phalanx. The arch-height technique was selected as the most suitable technique for the reduction of foot anthropometry dataset.
机译:据信,引起脚畸形和疼痛的一个重要内在因素是鞋类设计。良好的契合是决定用户舒适的决定因素设计特征之一。健身不仅是鞋子上的几何匹配和静止的脚,而且在步行或跑步期间也适合。随着主题特定的三维足部数据的可用性,可以为特定主题构建一个脚表面模型,并使用该模型作为评估鞋子的适应性的快速直观工具。在本文中,我们使用了特定于特定的三维人力测量测量数据来构建静态脚表面模型并将向前运动学施加到脚模型中以驱动它。静态模型允许鞋的健身试验一次尝试,而动态模型允许评估步行或其他活动期间的健身(用鞋模型和给出的步态信息)。首先稀释了人类测量数据以确保数据处理的效率。使用脚关节处的标记点进一步将还原的数据集进一步分段为点状。最后,通过点击脚表面模型通过尖头构建和驱动苯甲烷,以模仿人类的运动。本文具体解决了数据稀土问题,因为它是平衡数据准确性和计算效率的艺术。总共比较六种稀土技术,基于三个原则进行比较:计算速度,可视化效果和特异性兰那烷的体积。选择拱高技术作为最合适的技术,用于减少脚部衡量数据集。

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