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Does Social User Experience Improve Motivation for Runners? A Diary Study Comparing Mobile Health Applications

机译:社交用户体验是否提高了跑步者的动机?比较移动健康应用的日记研究

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In efforts to enhance the user experience (UX), mobile fitness applications are beginning to incorporate gameplay mechanics and social elements in their design. Unlike the more traditional health applications, m-health applications can provide a richer social user experience that caters to mobile usage contexts, such as fitness. In this paper we discuss to what extent gamification and social elements improve user motivation and lead to short-term positive behavior change. We examine the efficacy of social features in three different m-health running applications with varying levels of social and gamification functionality, each supporting the core task of tracking a user's running activity. Data was collected over a week from 15 mobile app users and runners based in the USA with an online diary study followed by short interviews. The analysis of the diary entries indicates that apps can provide motivation to maintain or increase physical activity, but that the usability, design and feature richness of social and gamification elements negatively impacted user adoption. Moreover, the adoption of social elements, was impacted by interface usability, integration with new music services like Spotify, accuracy of the GPS and so on. The results show that intrinsic motivation and individual goals can enhance short-term positive behavior change, an important dimension for the design of m-health apps. In addition, many users were comfortable with social UX elements, but social elements in and of themselves did not contribute to motivation in running due to the design and usability of each apps social UX strategy. The results from this study will be useful for designers of m-health apps in formulating appropriate design strategies for incorporating social and game mechanics into mobile UX strategy.
机译:在提高用户体验(UX)的努力中,移动健身应用开始在其设计中结合游戏机制和社会元素。与更传统的健康应用程序不同,M-Health Applications可以提供更丰富的社会用户体验,迎合移动使用情况,例如健身。在本文中,我们讨论了群体的群化和社会元素提高了用户动力,导致短期积极行为变化。我们在三种不同的M健康运行应用程序中审视社会特征的疗效,其具有不同级别的社交和游戏功能功能,每个都支持跟踪用户运行活动的核心任务。在15位移动应用程序用户和基于美国的跑步者,在美国进行了在线日记研究,然后进行了短暂的采访。日记条目的分析表明,应用程序可以提供维护或增加体力活动的动机,但是社会和赌博元素的可用性,设计和特征丰富地影响了用户采用。此外,通过界面可用性的采用受到影响,与新的音乐服务相加,如Spotify,GPS的准确性等等。结果表明,内在的动机和个人目标可以增强短期积极行为变化,这是M-Health应用程序设计的重要层面。此外,许多用户对社会ux元素感到满意,但由于每个应用社会ux战略的设计和可用性,社会元素并没有促进运行的动机。本研究的结果对于M-Health应用程序的设计人员将适用于制定适当的设计策略,以将社会和游戏机制纳入移动UX策略。

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