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Designing Co-located Tabletop Interaction for Rehabilitation of Brain Injury

机译:设计共同桌面的脑损伤康复的相互作用

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This paper surveys emerging design research on co-located group interaction with tabletop displays as an approach toward developing an upperlimb movement rehabilitation system for acquired brain injury (ABI). Traditional approaches and newer virtual reality interventions for physical therapy tend to focus on individuals interacting one-on-one with a therapist in a clinical space – this is both labor intensive and costly. Co-located tabletop environments have been shown to enhance the engagement of users, translating to skill acquisition. We describe the principles of group interaction that inform our understanding of motor rehabilitation using interactive media; explore four constructs from interactive tabletop research that may influence the design of co-located systems for rehabilitation: 1) physical space, 2) group awareness, 3) territoriality, and 4) interaction simultaneity; and consider how each construct can be expressed in particular design solutions for rehabilitation of ABI.
机译:本文调查了与桌面共同定位群体互动的新出现设计研究作为开发脑损伤(ABI)的上唇运动康复系统的方法。用于物理治疗的传统方法和更新的虚拟现实干预往往集中在临床空间中与治疗师交互的个人 - 这是劳动密集型和昂贵的。已展示共同定位的桌面环境来增强用户的参与,转化为技能获取。我们描述了使用互动媒体了解我们对电机康复的理解的群体互动的原则;探索来自互动桌面研究的四种结构,可能影响康复的共同定位系统的设计:1)物理空间,2)组意识,3)地区和4)相互作用同时性;并考虑如何以特定的设计解决方案表达如何表达ABI的康复。

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