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Designing Co-located Tabletop Interaction for Rehabilitation of Brain Injury

机译:设计位于同一地点的桌面交互作用来修复脑损伤

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This paper surveys emerging design research on co-located group interaction with tabletop displays as an approach toward developing an upper-limb movement rehabilitation system for acquired brain injury (ABI). Traditional approaches and newer virtual reality interventions for physical therapy tend to focus on individuals interacting one-on-one with a therapist in a clinical space - this is both labor intensive and costly. Co-located tabletop environments have been shown to enhance the engagement of users, translating to skill acquisition. We describe the principles of group interaction that inform our understanding of motor rehabilitation using interactive media; explore four constructs from interactive tabletop research that may influence the design of co-located systems for rehabilitation: 1) physical space, 2) group awareness, 3) territoriality, and 4) interaction simultaneity; and consider how each construct can be expressed in particular design solutions for rehabilitation of ABI.
机译:本文调查了与桌面显示器在同一地点的群体互动的新兴设计研究,以此作为开发上肢运动性康复系统以治疗后天性脑损伤(ABI)的方法。传统的物理疗法方法和较新的虚拟现实干预措施往往侧重于个人在临床空间中与治疗师进行一对一互动,这既劳动强度大,又成本高。在同一地点的桌面环境已显示出可以增强用户的参与度,从而转化为技能获取。我们描述了小组互动的原理,这些原理有助于我们使用互动媒体了解运动康复;从交互式桌面研究中探索四种可能影响到同一地点的康复系统设计的构造:1)物理空间,2)群体意识,3)地域性和4)交互同时性;并考虑如何在ABI修复的特定设计解决方案中表达每种构造。

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