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Using Interaction Patterns in Heuristic Evaluation

机译:在启发式评估中使用交互模式

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Heuristics give some general principles or reflections that should be taken into account when an interface is being developed. Heuristic evaluation should end with a set of recommendations or advices directed to the responsible of the application or web site. Interaction patterns have reached a certain level of maturity. Designers and developers are offered different pattern catalogues that help them to design usable interfaces and better interactions. In this paper, a method to use interaction patterns in heuristic evaluation is proposed. The idea is to establish a correspondence between each heuristic and one or more interaction patterns. After presenting this correspondence, the paper illustrates the concepts by showing a real case.
机译:启发式机构提供了一些通用原则或反思,应当在正在开发界面时考虑。启发式评估应以一系列的建议或指示,以申请或网站负责的建议或建议结束。相互作用模式已达到一定程度的成熟度。设计师和开发人员提供不同的模式目录,帮助他们设计可用的接口和更好的交互。在本文中,提出了一种在启发式评估中使用相互作用模式的方法。该想法是建立每个启发式和一个或多个交互模式之间的对应关系。在提出这封对应之后,本文通过示出真实的情况来说明概念。

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