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Player-Specific Conflict Handling Ontology

机译:播放器特定的冲突处理本体

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This paper presents an ontology that leads the player of a serious game - regarding conflict handling - to the educative experience from which they will benefit the most. It provides a clearly defined tree of axioms that maps the player's visually manifested affective cues and emotional stimuli from the serious game to conflict handling styles and proposes interventions. The importance of this ontology lies in the fact that it promotes natural interaction (non-invasive methods) and at the same time makes the game as player-specific as it can be for its educational goal. It is an ontology that can be adapted to different educational theories and serve various educational purposes.
机译:本文提出了一个导致战略游戏玩家的本体论 - 对处理的冲突 - 他们将受益的教育经验。它提供了一个明确定义的公理树,将玩家的视觉表现出的情感线索和情感刺激从严肃的比赛中映射到冲突处理风格并提出干预措施。这种本体论的重要性在于它促进了自然互动(非侵入性方法),同时使游戏作为球员特定,因为它可以实现其教育目标。它是一种可以适应不同教育理论的本体论,并提供各种教育目的。

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