首页> 外文会议>International Conference on Education and Social Science >Design of Game Education Basic VAR to Learning Animal Material
【24h】

Design of Game Education Basic VAR to Learning Animal Material

机译:学习动物材料的游戏教育基本var设计

获取原文

摘要

In making educational game designs that fit the needs of children, an in-depth study is needed, one of them is the way of thinking of the child, in this research an educational game media will be designed that is suitable for the kindergarten children's thinking, we can first make changes to ADDIE analysis model, consist of design, development, dissemination, in the analysis steps of the analysis of the needs analysis with the teacher and children of kindergarten PGRI 73 Semarang added (1) choosing material according to the thematic, (2) the use of media play in class, (3) adjusted the way of thinking of children according to the theory of brunettes that is enactive, econic and symbolic preformance learning, (4) educational games must be packaged in the form of pictures and voice commands only kindergarten children cannot read, this is as a basis in making media design games education, the next step is to design an educational game media with the following design steps: (1) determining the material/material that you want to be included in the game (2) arrange the Game Play (story line/the player's journey while in the game), (3) create 3D assets such as trees, rocks, clouds, land and related objects using 3D software using Blender Software, (4) Making games (here use Unity Game Engiene) arranging all assets according to the gameplay gameplay that has been compiled, (5) Activating the Vuforia Plugin which provides a library that is used to create VR displays, (6) Programming game controls using Bluetooth Game Pad so that users can control the game, (7) Build applications, (8) Test the Bug, after the design of the educational game, then proceed with the validation of material experts with an average rating of 89, 71 and media experts with an average value of 92.31 means that the media is appropriate to use.
机译:在制定符合儿童需求的教育游戏设计中,需要深入研究,其中一个是思维的思维方式,在这项研究中,一个教育游戏媒体将被设计适合幼儿园儿童思想的设计,我们可以首先对Addie分析模型进行更改,包括设计,开发,传播,在分析步骤的分析,与幼儿园PGRI 73 Semarang的教师和儿童的需求分析分析(1)根据专题选择材料(2)在课堂上使用媒体播放,(3)根据真正的黑发理论调整了儿童的思维方式,因为生态学和象征性的预资料学习,(4)教育游戏必须以形式包装图片和语音命令只有幼儿园儿童无法阅读,这是制作媒体设计游戏教育的基础,下一步是使用以下设计步骤设计教育游戏媒体:(1)确定您想要包含在游戏中的材料/材料(2)安排游戏游戏(故事线/玩家在游戏中的旅程),(3)创建3D资产,如树木,岩石,云,土地和相关使用Blender软件使用3D软件的对象(4)制作游戏(这里使用Unity Game Engiene)根据已编译的游戏玩法进行安排所有资产,(5)激活Vuforia插件,该插件提供用于创建VR的库显示器,(6)编程游戏控制使用蓝牙游戏垫,使用户可以控制游戏,(7)构建应用程序,(8)测试错误,在教育游戏设计之后,然后继续进行材料专家的验证平均值为92.31的平均额定值为89,71和媒体专家意味着介质适合使用。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号