this study aims to develop instructional gamesin the form of play therapy with title remang for children in Karo Regency due to the eruption of Mount Sinabung. The approach in this study used a qualitative approach during preliminary study, design and model formulation. Quantitative approaches will be used when testing and validating models. The instructional games are developed using modifications to the 4D model: define, design, develop, and disseminate. The implementation of this research activity is divided into three main stages which will be carried out for two years consisting of: (1) phase of preliminary studies, empirical studies and policy studies; (2) stage of model development; and (3) phase evaluation of pretest and post-test. Based on the results of data analysis, the average value in the experimental class was 4.19, and there was a control class of 2.745. So it can be concluded that the motivation of the experimental class children is better than the control class. From the results of hypothesis testing obtained t_ (count)> t_ (table) which is 20.64> 1.462 at the real level α= 0.05. Thus, the game media dimly influences significantly on the motivation of children in SimacemBekerah Elementary School after the Sinabung eruption.
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