首页> 外文会议>Annual Simulation Technology and Training Conference >A Serious Game for Eliciting Tacit Strategies for Dynamic Table Assignment in a Restaurant
【24h】

A Serious Game for Eliciting Tacit Strategies for Dynamic Table Assignment in a Restaurant

机译:一个严肃的游戏,用于在餐厅诱惑动态表分配的默契策略

获取原文

摘要

This paper deals with the table assignment problem in a restaurant, where groups of customers arrive without reservations. The problem is basically a combinatorial optimization problem of finding a desirable match between the groups of customers and the possible sets of combinable tables, but has dynamic as well as subjective aspects. This makes full automation of the task unsuitable and hence it is usually carried out by an individual based on informal and unspecified strategies. This paper proposes a serious game approach for eliciting effective tacit strategies for handling the dynamic table assignment task in a restaurant. The developed game is a single player game, where the player carries out the table assignment task in a virtual restaurant. In the game, customers randomly arrive at the restaurant in groups of different sizes and wait in a room to be seated. The player can at any time assign a set of tables in the restaurant dining room to any of the waiting customer groups, if all the tables to be assigned are vacant and combinable. However, if dissatisfaction due to waiting reaches a pre-specified limit, the customer group will leave the waiting room without having a meal in the restaurant. A prototype of the game is developed and laboratory experiments are conducted using it. As a result, it is confirmed that the score of the proposed game depends on the player's experience in performing the table assignment task in a real restaurant. Hence, the proposed game and the actual table assignment task have at least some characteristics in common. Further, the players, on average, can improve their game scores through applying their own strategies, and the strategies can be characterized through the data obtained from the game.
机译:本文涉及餐厅的桌面分配问题,客户组无需预订。问题是基本上是在客户组和可能组可组合表之间找到所需匹配的组合优化问题,但具有动态和主观方面。这使得任务完全自动化不合适,因此通常由个人基于非正式和未指定的策略进行。本文提出了一种严重的游戏方法,可以引发用于在餐厅处理动态表分配任务的有效默认战略。开发的游戏是一款单一的玩家游戏,播放器在虚拟餐厅执行桌面分配任务。在游戏中,客户随机地到达餐厅的不同尺寸,等待在坐在的房间里。如果要分配的所有表空缺和可组合,则玩家可以随时将一组桌子分配给餐厅用餐室中的任何等待客户组。但是,如果由于等待达到预先规定的限额,如果客户组将离开候诊室,而不在餐厅享用。开发了游戏的原型,并使用它进行实验室实验。结果,证实拟议游戏的得分取决于玩家在真正的餐厅执行桌子分配任务方面的经验。因此,所提出的游戏和实际的表分配任务至少具有一些共同的特征。此外,播放器平均可以通过应用自己的策略来改善他们的游戏分数,并且可以通过从游戏中获得的数据来表征策略。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号