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Triangulating the Implementation of Hierarchical Agglomerative Clustering on MAR-Learning Usability Data

机译:在游戏可用性数据上进行分层凝聚聚类的实现

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This paper presents fractions of research outcome from a bigger project involving machine learning, Hierarchical Agglomerative Clustering (HAC) Algorithms on usability data gathered through performance and self-reported data. This paper highlights the common problems in usability studies where the conventional analysis was frequently utilized while prioritizing usability issues. The utilization of clustering techniques is limited in the area of this study. A previous publication has shown how HAC was used in clustering usability problems in Mobile Augmented Reality (MAR) learning applications. However, there has not been a triangulation effort to confirm the first gathered results due to small datasets. This research presents a methodology adopted from previous studies in confirming earlier usability analysis results. The experiments found consistent evidence approving the feasibility of HAC in clustering and prioritizing Usability performance and self-reported data.
机译:本文介绍了涉及机器学习的更大项目的研究结果的分数,通过性能和自我报告的数据收集的可用性数据的分层凝聚聚类(HAC)算法。本文突出了可用性研究中的常见问题,其中经常使用常规分析,同时优先考虑可用性问题。聚类技术的利用在本研究领域有限。先前的出版物显示了HAC如何在移动增强现实(MAR)学习应用中的聚类可用性问题中。但是,由于小型数据集,没有进行三角测量努力来确认第一个收集的结果。本研究介绍了先前研究中采用的方法,确认早期可用性分析结果。实验发现一致的证据证明了HAC在聚类和优先考虑可用性绩效和自我报告数据中的可行性。

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