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Phylactery: An Authoring Platform for Object Stories

机译:phylactery:对象故事的创作平台

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In this work, we describe Phylactery, a hybrid physical/digital system for authoring interactive stories across collections of objects. Unlike many Interactive Digital Storytelling (IDS) systems, which are concerned with the representations of formal narrative structures within software, or with the simulation of high-fidelity narrative environments populated by humanlike agents, Phylactery is focused on the act of storytelling as it occurs among humans in the physical world. It is designed to connect personal narratives, memories, and rituals of storytelling with material containers by associating spoken stories with physical objects. Phylactery can be used to imbue the physical world with stories as both a formal authoring platform, and an informal and playful narrative technology. In this way, our system participates in older traditions of reminiscence, memory transmission, and heritage preservation through the collection of meaningful objects.
机译:在这项工作中,我们描述了一种混合物理/数字系统,用于跨对象集合的互动故事。与许多交互式数字讲故事(IDS)系统不同,这涉及软件内的正式叙事结构的表示,或者通过人类人群填充的高保真叙事环境的模拟,Phylactery专注于讲故事的行为时人类在物质世界。它旨在通过将口头故事与物理对象相关联来连接个人叙述,记忆和讲故事的仪式和仪式。 Phylactery可用于拟对物理世界,故事是正式创作平台,以及一个非正式和俏皮的叙事技术。通过这种方式,我们的系统通过收集有意义的物体参与Reminiscence,Memory传输和遗产保存的旧传统。

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