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Open Design Challenges for Interactive Emergent Narrative

机译:开放互动叙事叙事的设计挑战

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We introduce a research framework for the design of interactive experiences in the domain of emergent narrative, an application area of computational narrative in which stories emerge bottom-up from the behavior of autonomous characters in a simulated storyworld. Prior work in this area has largely concerned the development and tuning of the simulations themselves from which interesting stories may reliably emerge, but this approach will not necessarily improve system performance at its most crucial level - the actual interactive experience. Looking to completed experiences, namely simulation games like Dwarf Fortress and The Sims, we identify a series of shortcomings that yield four design challenges at the level of interaction: modular content, compositional representational strategies, story recognition, and story support. In this paper, we motivate and discuss each of these design challenges and, for each, summarize prior work and propose new approaches that future work might take.
机译:我们介绍了一个研究框架,用于设计叙事领域的互动体验,一个计算叙事的应用领域,其中故事从模拟的StoryWorld中的自主字符行为出现自下而上。在此领域的工作主要涉及模拟自身的开发和调整,有趣的故事可以可靠地出现,但这种方法不一定在最重要的一级提高系统性能 - 实际的互动体验。寻求完成的经验,即模拟游戏,如矮人堡垒和模拟人士,我们确定了一系列缺点,在互动水平下产生了四种设计挑战:模块化内容,组成代表策略,故事认可和故事支持。在本文中,我们激励和讨论了这些设计挑战,并且每个人总结了先前的工作,并提出了未来工作可能采取的新方法。

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