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Authoring Background Character Responses to Foreground Characters

机译:创作背景字符对前台字符的响应

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This paper presents a flexible and intuitive authoring interface for specifying the behaviors of background characters and their reactions to user-controlled foreground characters. We use an event-centric behavior authoring paradigm and provide metaphors for altering the behavioral responses using conditions, modifiers, and contexts. The execution of an event (an interaction between multiple characters in the scene) is governed using authored conditions on the state of the participating characters, as well as the history of their past interactions. Our system monitors the ongoing simulation and the actions of foreground characters to trigger plausible reactions in the background characters as events, which satisfy user-authored conditions. Modifiers allow authors to vary how events are perceived by specific characters, to elicit unique responses. Contexts provide a simple mechanism to add behavior modifiers based on the current location of the characters. We demonstrate the benefits of our approach by authoring a virtual populace, and show the design of simple background activity, to more complex multi-agent interactions, that highlight the ease and flexibility of specification.
机译:本文介绍了一个灵活和直观的创作界面,用于指定背景字符的行为及其对用户控制的前景人物的反应。我们使用以活动为中心的行为创作范例,并提供使用条件,修改者和上下文改变行为响应的隐喻。事件的执行(场景中的多个字符之间的交互)受到参与字符状态的撰写条件的管理,以及过去交互的历史。我们的系统监视正在进行的模拟和前景人物的动作,以触发背景字符中的合理反应作为满足用户撰写的条件的事件。修饰符允许作者改变特定字符的事件如何引起独特的响应。上下文提供了一种简单的机制,用于基于字符的当前位置添加行为修饰符。我们通过编写虚拟群体来展示我们方法的好处,并显示简单的背景活动的设计,以更复杂的多代理交互,突出显示规范的缓和灵活性。

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