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A Character Focused Iterative Simulation Approach to Computational Storytelling

机译:计算讲故事迭代仿真方法的特征

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My project aims at conceptualizing and implementing a computational storytelling system that derives creativity from an iterative cycle of simulation-based engagement and constraint-modifying reflection. It approaches this problem by first developing a computational model of stories that is grounded in narratological research, more specifically in mimetic, post-structuralist approaches centered around fictional characters. In the second stage, this narratological grounding will allow to measure and reason about the quality of a modeled story based on a formal notion called tellability. In the last stage, the parameter space that is set up by this representation can be explored in search for tellable stories, which are hypothesized to be of higher quality. Currently, the project is in the second stage.
机译:我的项目旨在概念化和实施计算讲故事系统,这些系统来自基于模拟的参与和约束修改反射的迭代周期来源性。它通过首先开发在叙事学研究中基于叙事学研究的故事的计算模型来接近这个问题,更具体地说,以模仿的方式,在虚构的角色围绕着虚构的角色。在第二阶段,这种叙述性基础将允许根据正式的概念来衡量和推理建模故事的质量。在最后阶段,可以探索由此表示设置的参数空间,以寻找可信的故事,这些故事是较高的质量。目前,该项目处于第二阶段。

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