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Virtual and Real Body Experience Comparison Using Mixed Reality Cycling Environment

机译:使用混合现实循环环境进行虚拟和真实体验比较

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Different solutions present the usage of bicycles with Head Mounted Display (HMD) in which virtual scenarios are visualized as background for athletes training or as cardiac patient rehabilitation systems. However, assessments on presence, degrees of immersion and user involvement with real bicycles in those virtual scenarios still are rare. In this paper we present a haptic interface of a real bicycle using HMDs as a mixed reality display using a procedural city as a background scenario. To measure and evaluate presence, two experiments had been conducted. One that simulates a virtual reality mode and a second that corresponds to a mixed reality mode. By think aloud method, it was possible to analyze the degree of presence, through control, focus, immersion and involvement factors. Six of the seven participants described that immersion is augmented as well as the feeling of presence in the mixed reality interface, feeling a better experience with the improvement of movements. Issues related to comfort and the visual graphic were also evaluated with some results on the stimulus that also opens new possibilities for future works in different areas.
机译:不同的解决方案呈现了具有头戴式显示器(HMD)的自行车的使用,其中虚拟场景被视为运动员训练的背景或心脏患者康复系统的背景。然而,在这些虚拟场景中存在对存在程度,浸没程度和用户参与的评估仍然很少见。在本文中,我们使用HMDS作为混合现实展示,作为混合现实展示,使用程序城作为背景场景呈现混合现实展示。为了测量和评估存在,已经进行了两个实验。模拟虚拟现实模式的一个,并且第二个对应于混合现实模式。通过思考方法,可以通过控制,焦点,浸入和受累因素来分析存在程度。七位参与者中有六个描述了沉浸在混合现实界面中的存在感,感受了更好的体验,改善了运动。还评估了与舒适性和舒适性和视觉图表有关的问题,结果对不同领域的未来作品的刺激产生了一些结果。

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