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Virtual and Real Body Experience Comparison Using Mixed Reality Cycling Environment

机译:使用混合现实骑行环境进行虚拟和真实身体体验比较

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Different solutions present the usage of bicycles with Head Mounted Display (HMD) in which virtual scenarios are visualized as background for athletes training or as cardiac patient rehabilitation systems. However, assessments on presence, degrees of immersion and user involvement with real bicycles in those virtual scenarios still are rare. In this paper we present a haptic interface of a real bicycle using HMDs as a mixed reality display using a procedural city as a background scenario. To measure and evaluate presence, two experiments had been conducted. One that simulates a virtual reality mode and a second that corresponds to a mixed reality mode. By think aloud method, it was possible to analyze the degree of presence, through control, focus, immersion and involvement factors. Six of the seven participants described that immersion is augmented as well as the feeling of presence in the mixed reality interface, feeling a better experience with the improvement of movements. Issues related to comfort and the visual graphic were also evaluated with some results on the stimulus that also opens new possibilities for future works in different areas.
机译:不同的解决方案提供了带有头戴式显示器(HMD)的自行车的使用,其中虚拟场景被可视化为运动员训练的背景或心脏病患者康复系统。但是,在这些虚拟场景中,对真实自行车的存在,沉浸程度和用户参与程度的评估仍然很少。在本文中,我们以程序化城市为背景场景,展示了使用HMD作为混合现实显示的真实自行车的触觉界面。为了测量和评估存在性,进行了两个实验。一种模拟虚拟现实模式,另一种模拟混合现实模式。通过大声思考方法,可以通过控制,专注,沉浸和参与因素来分析存在的程度。七位参与者中有六位描述了沉浸感以及在混合现实界面中的临场感得到了增强,随着动作的改善,他们获得了更好的体验。还评估了与舒适性和视觉图形有关的问题,并在刺激措施上取得了一些结果,这也为今后在不同领域的工作提供了新的可能性。

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