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VALIDATING A FREQUENTLY USED POKER-PLAYING HEURISTIC BY MEANS OF MONTE CARLO SIMULATION

机译:通过Monte Carlo仿真验证常用的扑克演奏启发式

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When a decision must be made, the decision maker is often faced with a lack of time or a lack of data necessary to perform a proper problem analysis. In this situation, the decision maker might choose to use heuristics as a means of selecting between several decision alternatives. This paper will validate, through Monte Carlo simulation, a heuristic commonly employed in the playing of a popular poker game. The simulation will demonstrate that the heuristic tested does indeed provide acceptable approximations for predicting the likelihood of specific outcomes.
机译:当必须做出决定时,决策者通常面临缺乏时间或缺乏执行适当问题分析所需的数据。在这种情况下,决策者可能会选择使用启发式作为选择几个决策替代方案的手段。本文将通过Monte Carlo仿真验证,这是一个常用于流行扑克游戏的启发式态度。模拟将证明启发式测试确实提供了预测特定结果的可能性的可接受的近似。

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