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AudioScope: Smartphones as Directional Microphones in Mobile Audio Augmented Reality Systems

机译:听用电镜:智能手机作为移动音频增强现实系统中的方向麦克风

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Mobile audio augmented reality systems (MAARS) provide a new and engaging modality to present information or to create playful experiences. Using special filters, spatial audio rendering creates the impression that the sound of a virtual source emanates from a certain position in the physical space. So far, most of the implementations of such systems rely on head tracking to create a realistic effect, which requires additional hardware. Recent results indicate that the built-in sensors of a smartphone can be used as source for orientation measurement, reducing deployment to a simple app download. AudioScope presents an alternative interaction technique to create such an experience, using the metaphor of pointing a directional microphone at the environment. In an experiment with 20 users, we compared the time to locate a proximate audio source and the perceived presence in the virtual environment. Results show that there is no significant difference between head-orientation measurement and AudioScope regarding accuracy and perceived presence. This means that MAARS, such as audio guides for museums, do not require special hardware but can run on the visitor's smartphones with standard headphones.
机译:移动音频增强现实系统(MAARS)提供了新的和有趣的模式来提供信息或创造俏皮体验。使用特殊滤波器,空间音频渲染会创建虚拟源的声音从物理空间中的某个位置发出的印象。到目前为止,这种系统的大多数实现依赖于头部跟踪来创建现实效果,这需要额外的硬件。最近的结果表明,智能手机的内置传感器可以用作方向测量的源,从而减少到简单应用程序下载的部署。听觉镜呈现一种替代的交互技术,用于使用在环境中指向定向麦克风的隐喻来创建这样的体验。在具有20个用户的实验中,我们比较了定位近似音频源和虚拟环境中的感知存在的时间。结果表明,头向测量和听觉镜在准确性和感知存在的情况下没有显着差异。这意味着Maars,例如博物馆的音频指南,不需要特殊的硬件,但可以使用标准耳机在访客的智能手机上运行。

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