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How Much Faster is Fast Enough? User Perception of Latency Latency Improvements in Direct and Indirect Touch

机译:足够快得多?用户对直接和间接触摸的延迟和延迟改进的看法

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This paper reports on two experiments designed to further our understanding of users' perception of latency in touch-based systems. The first experiment extends previous efforts to measure latency perception by reporting on a unified study in which direct and indirect form-factors are compared for both tapping and dragging tasks. Our results show significant effects from both form-factor and task, and inform system designers as to what input latencies they should aim to achieve in a variety of system types. A follow-up experiment investigates peoples' ability to perceive small improvements to latency in direct and indirect form-factors for tapping and dragging tasks. Our results provide guidance to system designers of the relative value of making improvements in latency that reduce but do not fully eliminate lag from their systems.
机译:本文报告了两个实验,旨在进一步了解用户对基于触摸系统的潜伏期的看法。第一个实验扩展了以前的努力来通过报告统一的研究来测量延迟感知,其中比较直接和间接的形状因素,以便攻击和拖动任务。我们的结果表明,Form因素和任务都显示出显着的影响,并告知系统设计人员,他们应该旨在实现各种系统类型的输入延迟。随访实验调查了人们在直接和间接形式因素中感知对潜伏期的延迟进行攻击和拖动任务的能力。我们的结果为系统设计人员提供了相对价值的指导,从而改善了减少但不完全消除系统的滞后。

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