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A Game-Theoretic Intelligent Agent for the Board Game Football Strategy

机译:董事会游戏足球策略的游戏理论智能代理

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While much work has been done in the development of intelligent agents for "classic" board games (e.g., Chess, Checkers, Othello), there have been many games developed in recent years that have not received as much attention. These games usually include large amounts of randomness or non-public information and often have interesting underlying theoretical structure. In this paper, we investigate a game called Football Strategy, which can be viewed as having similar structure to a normal-form game. We discuss the game-theoretic techniques used to arrive at a mixed strategy to play the game. We also discuss the methods used to incorporate information about the game which are not easily represented in game-theoretic ways into our agent. Our agent was evaluated by playing against one of the world's top players, and gave him a competitive game.
机译:虽然在“经典”棋盘游戏的智能代理商的发展中已经完成了很多工作(例如,国际象棋,棋子,奥赛罗),但近年来还没有收到许多游戏,这些游戏尚未受到关注。这些游戏通常包括大量的随机性或非公共信息,并且通常具有有趣的潜在理论结构。在本文中,我们调查了一个名为足球策略的游戏,这可以被视为与正常形式的游戏具有类似的结构。我们讨论了用于达到混合策略的游戏理论技术来发挥游戏。我们还讨论了用于纳入有关游戏信息的方法,这些方法不易以游戏理论方式纳入我们的代理商。我们的代理通过对阵世界上的一个顶级球员来评估,并给了他一个竞争激烈的比赛。

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