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Two-player D2D interference canceling games

机译:双人D2D干扰消除游戏

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摘要

We investigate a set of non-cooperative radio resource management games in a Gaussian interference channel, where the receivers are equipped with two stage Successive Interference Cancellers (SIC). In these games users decide on their transmission power, rate and Interference Canceling (IC) strategy. A one-shot game, as well as two-stage variants, where either rate, or IC and rate, are decided in the second stage, are considered. We characterize the equilibria of the games and establish a relationship between the equilibria of the one shot and two-stage games. Postponing the rate decision to a second stage stabilizes the game in a region where no pure strategy Nash Equilibrium exists for the one-shot game. Further postponing the IC decision to a second stage stabilizes the game completely, an equilibrium exists in all network configurations. We simulate a 2-pair device-to-device network where these games are used for radio resource management. The regions where the one-shot game is unstable have a considerable probability, leading to a considerable outage probability. By staging the game, such outage can be mitigated, or removed altogether.
机译:我们在高斯干扰通道中调查一组非合作无线电资源管理游戏,其中接收器配备了两个级连续干扰消除器(SIC)。在这些游戏中,用户可以决定他们的传输功率,速率和干扰取消(IC)策略。考虑了一次性游戏,以及两级变体,其中速率或IC和速率在第二阶段决定。我们描述了竞赛的均衡,建立了一枪和两级游戏的均衡之间的关系。推迟到第二阶段的速度决定稳定在一个没有纯策略纳什均衡的区域中的游戏,以为单次游戏存在。进一步推迟IC决定第二阶段完全稳定游戏,所有网络配置中存在均衡。我们模拟了一个2对设备到设备网络,其中这些游戏用于无线电资源管理。单次游戏不稳定的区域具有相当大的概率,导致相当大的中断概率。通过缩短游戏,可以减轻这种停机,或完全删除。

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